In the past few months I have been focusing on a GAME plan that involves the incorporation of the NETS-T and NETS-S standards into my daily lesson plans. During this course I designed a GAME Plan for myself, set goals and created unit lesson plans to support my goals and integrate technology in the classroom.
The intention of this GAME plan is to integrate technology in the classroom without necessarily re-inventing the wheel. I felt that the teachers in my county needed to collaborate more often to share ideas and lessons as there are many innovative and creative teachers with successful lessons. I first had to reach out to the health and PE teachers with the intent to set up a user-friendly way to share lessons. The appropriate tool for this became a teacher wiki to share our ideas for integration that was created by just a small group of teachers. The only challenge to this is to ensure teacher participation. So far, it’s off to a great start. In our up-coming in-service our group will propose our idea to the other teachers. We continue to discuss, with our small group, ways to assist the teachers and students using technological tools in their classrooms. These discussions have helped a lot of teacher to gain confidence and be compatible with new technologies. We created a wiki for our group and have begun documenting lesson and feedback from those lessons that we have shared in our classroom.
My second goal was also a challenge as it required me to present to my administration ways in which I feel are appropriate consequences for students if they were to use the internet in unsafe or inappropriate ways. This took a lot of time and I needed help from other teachers. They provided me with instances and consequences that they encountered. This GAME plan is still a work in progress. But in the end should help reduce the risk of plagiarism, bullying, and other possible cyberspace threats to our school system and students. I am still working on improving my GAME plan and goals.
This course gave me insight on how to effectively integrate technology in the classrooms and ways to support teacher and student learning by providing many useful ideas for integration. The media support really supplemented my understanding for ways to enrich my lessons with technology. My GAME plan was developed to increase my level of engagement with peers who either want to know more about how to use technology in their classrooms, or who have information to share with me. This course gave me the guidelines and the opportunity set goals and plans for a better integration in my classroom.
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